OpenGL News - Multiple levels of detail on Textures

OpenGL News / Downloads / OpenGL / Photos / Tutorials / Quake 2 / Quake 3 / Links / Rage3D / Contact Me / About / Forum / Nitrogen / My Quads


18 May 2004

Bi-linear,Tri-linear,V-Sync,Redbook Tutorials,3D, OpenGL, Tutorials, Borland Delphi,Forum,Bulletin Board.

 Multiple levels of detail on Textures

Luuk "Seriva" van Venrooij has sent me a tutorial on Texture detail.

It shows how to implement Bi-linear and Tri-linear filtering, and also Has 5 levels of detail on the loaded texture.

Use F1 to F5 for different LOD's on the texture.

Click on the image to go directly to the Download.

Sulaco Sitemap / OpenGL News Archive


gDEBugger a professional OpenGL debugger and profiler