OpenGL News - Tangent Bumpmapping using nVidia's Cg

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21 December 2004

Tangent Bumpmap,Dynamic Cube Mapping,GL_TEXTURE_CUBE_MAP ,Redbook Tutorials,3D, OpenGL, Tutorials, Borland Delphi,Forum,Bulletin Board.

 Tangent Bumpmapping using nVidia's Cg

It has been a while since my last update, the game seems to be taking up most of my free time at the moment, but is progressing nicely.

This project shows how to use Cg to implement Tangent Space Bump mapping on models.

The current version only handles Quads, but with a little sweat, you can easily Generate the right matrices for Triangles also.

The original c++ version done by Søren Dreijer (Halloko) can be found at http://www.blacksmith-studios.dk. Thanx for all your help dude :)

This Code also uses the VectorGeometry.pas unit from glscene.org

Please note: I have included all the relevant units, and dll's, but its always a good idea to look at the originating sites to get the latest versions



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