Subdividing to Improve a Polygonal Approximation to a Surface Tutorial - OpenGL Tutorials in Delphi

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 Subdividing to Improve a Polygonal Approximation to a Surface (example 2.7) 01 November 2003
Description :

  Here we draw the same sphere, but now we subdivide each of the 20 polygons to get a better looking sphere.

Thanx Scott for helping me with the strange issues on the subdivision

Download :  18 KB (EXE and Source)



Chapter 1-2     Chapter 3-4    Chapter 5-7      Chapter 8-13


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