NURBS - Non-Uniform Rational B-Spline - OpenGL projects in Delphi

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NURBS - Non-Uniform Rational B-Spline 9 September 2001
Description : OpenGL, OpenAL, 3D Modeling, Game Development Nurbs provide general and powerful descriptions of curves and surfaces and they can automatically handle adaptive subdivision that tessellates the domain into smaller triangles in regions of high curvature.

To see OpenGL nurbs in action, start up the application and enter wireframe mode by pressing "W". Control point sero will automatically be selected, so move it left (Left arrow key), and keep going so for a while. As you do this you will see the grid density increase, and at some point only the quarter with the control point will have a dense grid and the rest will revert to a very sparse grid.

Keys :
- 0..9 : To select the first 10 control points.
- Arrow keys : To move the control points left, right forward and backwards
- PgUp/PgDn : To move the control point up or down
- W : Toggle wireframe / shaded drawing
- L : Toggle the control lines on and off.
Download : 24 KB (EXE and Source)



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