Multiple levels of detail on Textures - OpenGL projects in Delphi

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Multiple levels of detail on Textures 18 May 2004
Description :

Bi-linear,Tri-linear,Sin wave,3D studio max, Model editor, Environment Mapping
Luuk "Seriva" van Venrooij has sent me a tutorial on Texture detail.

It shows how to implement Bi-linear and Tri-linear filtering, and also has 5 levels of detail on the loaded texture.

Use F1 to F5 for different LOD's on the texture.

Download :   330 KB (EXE and Source)



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