||18 March 2002
||This project is very
similar to a previous one called Render To Texture. What I tried to demonstrate
there was using the glCopyToTexture function to create multiple copies of an
object to save CPU time.
In this example the face that gets rendered has 800 triangles. Now I can make
500 copies of it floating all over the screen and blending with each other and
still get over 60fps on my celeron 800.
Keys : numeric pad + and - to add remove faces.
KB (EXE and Source)