Runtime Textures - OpenGL projects in Delphi

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Runtime Textures 1 May 2001
Description : Textures dont have to be loaded from file, they can be created at runtime. All the effects on Corel and photoshop are created at runtime, so why not create you textures that way.

This program does exactly that. A really good thing about creating your textures at runtime is that you end up with a small application at the end of the day. Using some of the ideas in the demo you can manipulate normal textures at runtime. eg. Warp, Emboss, blurr.

- "M" to switch beteen Mandelbrot and IFS Fractal texture.
- "C" to enable copying pixel data from one texture to another

Still think you cant do much with it ? Have a look at fr-08 (.the Product). Its a 64KB demo with music that creates all of its textures at runtime. Excellent demo.
Download : 37 KB (EXE and Source)   (Including Delphi 2 Source)



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